| |
















|
 |
Features
This list is by no means a complete
feature list, since it is a game under heavy development. Most of these are features planned.
Multiplatform support by using SDL and OpenGL
3D positional sound through OpenAL
Client/server architecture for
Internet play
Experience/history/user profile
server for using the same army again and again
Multiple races and technologies
3D World for seeing the war from
the battlefield
360 degree rotatable battlefield
Coordinated attacks with multiple attackers/defenders
Battle damage on individual parts of a unit/squad (arms, tracks, weapons)
Different weapons types - single point damage, splash damage, close combat and "magic" weapons like psychic attacks
Different shields types - armor, force fields and "magic protection"
Visible weapons and shields on units
Damage on terrain and structures
Engineering troops to repair bridges and such
Repair/healer units
Command radius where units from the same company must keep within for effective attacks
Morale
Possibly some kind of energy source within a unit to power energy shields and weapons
Computer AI players/bots
Chatroom (like battle.net)
Separate server manager program
for remote setup of server
|